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Exploding Dots

2.3 Explaining More Machines

Here is a video, in Spanish, from the team of Goldfish & Robin and Friends, “kids explain math to kids”  going through the details of the 1<–3 machine. And here is a video in English on some more about the 1<–3 machine.

 

We’re now set to think our way through the meaning of all sorts of machines. (See the video in the previous lesson.)

As usual, my solutions to these questions appear in the final section of this chapter.

 

4. In a 13 machine, three dots in any one box are equivalent to one dot one place to the left. (And each dot in the rightmost box is again worth 1.)  We get the dot values in this machine by noting that three 1s is 3, and three 3s is 9, and three 9s is 27, and so on.

a) What is the value of a dot in the next box to the left after this?

At one point we said that the 13 code for fifteen is 120. And we see that this is correct: one 9 and two 3s does indeed make fifteen.

b) Could we say that the13 code for fifteen is 0120?  That is, is it okay to put zeros in the front of these codes? What about zeros at the ends of codes? Are they optional? Is it okay to leave off the last zero of the code 120 for fifteen and just write instead 12?

c) What number has 13 machine code 21002?

d) What is the 13 machine code for two hundred?

 

The 13  machine codes for numbers are called ternary or base three representations of numbers. Only the three symbols 0, 1, and 2 are ever needed to represent numbers in this system.

There is talk of building optic computers based on polarized light: either light travels in one plane, or in a perpendicular plane, or there is no light. For these computers, base-three arithmetic would be the appropriate notational system to use.

 

 5. In the 14 system four dots in any one box are equivalent to one dot one place to their left. What is the value of a dot in each box?

b) What is the 14  machine code for twenty nine?

c) What number has 132 as its 14 machine code?

 

 

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